WIND
6Elfnote Regina
Archetype:
Elfnote
ATK:
2000
DEF:
1800
View:
2880
If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.
Elfnote Regina — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 66 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender, Recovery/Recursion
Why it scores here
Elfnote Regina scores on what it reliably converts into: a live Quick Effect from hand that Special Summons itself at the cost of one other Elfnote, plus a Special Summon of another Elfnote from the Deck when it lands in the center zone, and a return to hand when it is sent to the GY as Synchro Material. It appears in all 19 recorded combos, starts 9 of them, and its boards average a power index of 71.1. Its 2000 ATK and Level 6 body earn no points on their own, and the card gets no credit for effect interaction because it has none. Its score is held back by the archetype lock, which keeps it inside Elfnote-built lists.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Quick Effect from hand, with its cost paid by another Elfnote, and in 47.4% of combo appearances as starter and in end-hand (verified: card text; combos_evidence as_starter/in_end_hand). |
| Combo & Conversion | 75 | Present in 19/19 recorded combos with average power index 71.1 and examples reaching 100, but it is a starter rather than a payoff (observed: combos_evidence). |
| Resource Economy | 60 | Self-Special Summon from hand is a card-for-card trade, and the GY return on Synchro Material gives partial refuel; example boards show netCardAdvantage of 4-5 (verified: card text; observed: board_summary). |
| Effect & Interaction | 10 | No negation, removal or hand-trap effect in the description, so interaction is essentially zero (verified: card text). |
| Material Utility | 50 | Generic Level 6 WIND Spellcaster body, though it appears as material in 0 recorded combos and its useful effect is the GY return (inferred: text + combos_evidence). |
| Resilience & Flexibility | 60 | Works from hand, field and GY across several turns, but each effect is once per turn and it is exposed to common hand-trap responses (inferred: card text; rules reasoning). |
| Deck-Building Efficiency | 50 | Runs 3 copies in 295 of 400 decks with no garnet cost, yet it is locked to Elfnote, which restricts the deck to one engine (observed: decks_evidence; verified: archetype field). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 61, Deck ≈ 66, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand as a Quick Effect with no garnet cost beyond another Elfnote
- Starts or ends in 47% of recorded combos, with high board power index (71.1 average)
- Recursive: returns to hand from the GY when sent as Synchro Material
- Included in all 400 sampled decks at about 2.5 copies each
Weaknesses
- Zero interaction: no negation, removal or hand-trap effect
- Archetype-locked: requires another Elfnote on board or in hand
- Each effect is once per turn, which limits repeated use
- Its value depends on the Elfnote engine and its partners rather than on the card alone
Counters / choke points
- Hand traps that stop Quick Effects from hand (inferred: generic interaction, not in evidence)
- Generic negation, which can stop the summon effect or the Deck summon (inferred: text-based)
Best use
Starter from hand and an Elfnote summoner from the Deck, with a recursion return from the GY as Synchro Material. Decks: Elfnote (archetype 2370, gameplay 7), Elfnote (archetype 2366, gameplay 6), Power Patron (gameplay 6). Suggested copies: 3.
Evidence & gaps
- Verified: Quick Effect self-Special Summon from hand, costing one other Elfnote from hand or field (card text); Center-zone Normal/Special Summon effect summons one Elfnote from Deck, except itself (card text); Adds itself to hand when sent to GY as Synchro Material (card text); Each effect is limited to once per turn (card text); Appears in 400/400 sampled decks, average 2.53 copies (decks_evidence)
- Observed: Appears in 19/19 combos, starter in 9 and in end-hand in 9, average power index 71.1 (combos_evidence); Top-card rank 47 in TCG and 84 in OCG (top_card_context); Archetype-level inclusion of 66.7-100% across the listed Elfnote and Power Patron homes (usage_statistics)
- Inferred: Elfnote-only restriction limits it to Elfnote-based builds; Common hand traps can respond to the Quick Effect from hand; Material utility is limited because it is not used as material in recorded combos
- Data gaps: No banlist token supplied; 3 copies assumed legal_copies is empty for both TCG and OCG No dated metagame sample, so meta_power is null No official rulings supplied, so timing of the once-per-turn Quick Effect is inferred from text Combo evidence is limited to 19 boards






